Rules Reference



Actions and Activities
Afflictions
Attack Rolls and Multiple Attack Penalty
Basic Saving Throws
Conditions and Condition Values
Counteracting
Cover
Creature Statistics
Degrees of Success
Disrupting Actions
Dying and Recovery
Flat Checks
Gaining and Losing Actions
Immunity, Weakness, and Resistance
Innate Spells
Perception and Detection
Spellcasting
Traits
Unarmed Attacks

Skills



Skill Rules
General Skill Actions
Acrobatics (Dexterity)
Arcana (Intelligence)
Athletics (Strength)
Crafting (Intelligence)
Deception (Charisma)
Diplomacy (Charisma)
Intimidation (Charisma)
Lore (Intelligence)
Medicine (Wisdom)
Nature (Wisdom)
Occultism (Intelligence)
Performance (Charisma)
Religion (Wisdom)
Society (Intelligence)
Stealth (Dexterity)
Survival (Wisdom)
Thievery (Dexterity)

Conditions



Blinded
Broken
Clumsy
Concealed
Confused
Controlled
Dazzled
Deafened
Doomed
Drained
Dying
Encumbered
Enfeebled
Fascinated
Fatigued
Fleeing
Friendly
Frightened
Grabbed
Helpful
Hidden
Hostile
Immobilized
Indifferent
Invisible
Observed
Off-guard
Paralyzed
Persistent Damage
Petrified
Prone
Quickened
Restrained
Sickened
Slowed
Stunned
Stupefied
Unconscious
Undetected
Unfriendly
Unnoticed
Wounded

Creature Types & Subtypes



Coming soon to an Index page near you!