Dog

A white blaze divides this brown-and-black canine's face, matching its thick chest ruff and curled tail tip.

Dogs range from household companions to trained hunters and sentries. Feral dogs may approach people more readily than wild canines do.

Size The smaller breeds represented here weigh about 20–50 pounds.
Signs Four-toed prints often show blunt claws; the hind prints are usually narrower than the foreprints.
Demeanor An uneasy dog may turn its head, lick its nose, or crouch even while wagging its tail.
Encounters It may take reassurance from a familiar handler. Persistent staring or an unwanted approach can turn hesitation into a defensive snap.

CR 1/3 XP 135
N Small animal
Init +1; Senses low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
OFFENSE
Speed 40 ft.
Melee bite +2 (1d4+1)
STATISTICS
Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY
Environment any
Organization solitary, pair, or pack (3–12)
Treasure none
RABID DOG
CR 1/2 XP 200
Disease (Ex)
Rabies: Bite—injury; save Fort DC 14; onset 2d6 weeks; frequency 1/day; effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); cure 2 consecutive saves.
 

Riding Dog

A shaggy brown-and-white hound pads forward under a leather saddle and packs, its white-tipped tail curling behind it.

Halflings and gnomes breed these powerful hounds as mounts.

Signs Broad pawprints; saddle leather creaks and buckles jingle beneath a rider.
Demeanor A trained hound watches its rider for cues and holds its ground against threats.
Conflict It bites and pulls foes off balance, even while carrying its rider.

CR 1 XP 400
N Medium animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed 40 ft.
Melee bite +3 (1d6+3 plus trip)
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY
Environment any
Organization solitary, pair, or pack (3–12)
Treasure none
 

Elk

Many-tined antlers crown this majestic creature, whose shaggy dark mane hangs thickly beneath its powerful neck.

Elk gather in herds across plains and woodland margins, shifting their feeding grounds with the seasons.

Size Adults typically stand 3–5 feet at the shoulder and weigh 350–550 pounds.
Signs Worn trails and antler-scarred saplings mark their passage; autumn bugles and strong musk announce rutting bulls.
Demeanor A watchful herd usually withdraws together. A cornered elk may strike with its hooves; rutting bulls can charge intruders approaching their cows.
Social Life Cows and calves gather separately from most mature bulls outside the rut. In breeding season, displays and bugling often settle rivalry before antlers clash.
Relationships Some larger kinds reach 6 feet at the shoulder and can be trained as riding animals.

CR 1 XP 400
N Medium animal
Init +3; Senses low-light vision; Perception +7
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 15 (2d8+6)
Fort +6, Ref +8, Will +2
OFFENSE
Speed 50 ft.
Melee gore +3 (1d6+2), 2 hooves –2 (1d3+1)
STATISTICS
Str 14, Dex 17, Con 16, Int 2, Wis 15, Cha 7
Base Atk +1; CMB +3; CMD 16 (20 vs. trip)
Feats Lightning Reflexes, Run
Skills Perception +7
ECOLOGY
Environment cold or temperate plains
Organization solitary, pair, or herd (3–50)
Treasure none
 

Giant Weasel

Musky russet fur covers a long, low body, with cream around the narrow muzzle and throat and a bushy tail curling above its back.

Giant weasels hunt through dense undergrowth and readily tackle prey much larger than themselves.

Size Up to 5 feet long, 2½ feet at the shoulder, and 150 pounds.
Signs Bounding tracks and prey cached in hollow logs mark hunting grounds; a sharp musk lingers near occupied dens.
Demeanor Quick to investigate movement and fiercely territorial, it may confront intruders rather than yield its hunting ground.
Conflict It rushes from cover, clamps its jaws onto a victim, and holds on while draining blood. Its flexible body makes cramped passages poor refuges.

CR 1 XP 400
N Medium animal
Init +4; Senses low-light vision, scent; Perception +7
DEFENSE
AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 9 (2d8)
Fort +3, Ref +7, Will +1
OFFENSE
Speed 40 ft.
Melee bite +5 (1d6+3 plus grab)
Special Attacks blood drain (1d2 Con), grab
STATISTICS
Str 14, Dex 19, Con 10, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +3 (+7 grapple); CMD 17 (21 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +7, Stealth +10, Swim +8
Racial Modifiers +4 Climb, +2 Perception, +6 Stealth, +2 Swim
SQ compression
ECOLOGY
Environment any land
Organization solitary, pair, or den (3–6)
Treasure incidental
 

Stag

Wide antlers spread above this sleek animal with a shaggy throat mane, pale muzzle, and long legs ending in dark hooves.

Stags browse woodland edges and cultivated fields, becoming conspicuous as they display and challenge rivals during the rut.

Size An adult measures about 6 feet from nose to tail and weighs up to 350 pounds.
Signs Paired hoofprints and nipped shoots trace feeding routes; bark rubbed from saplings marks places where stags have worked their antlers.
Demeanor A suspicious stag freezes to watch, then may stamp or snort before fleeing. During the rut, a male occupied with rivals may stand his ground.
Conflict If cornered, it thrusts with its antlers and lashes out with its hooves, escaping as soon as a gap opens.

CR 1 XP 400
N Medium animal
Init +3; Senses low-light vision, scent; Perception +6
DEFENSE
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 15 (2d8+6)
Fort +6, Ref +6, Will +2
OFFENSE
Speed 50 ft.
Melee gore +2 (1d6+1), 2 hooves –3 (1d4)
STATISTICS
Str 13, Dex 17, Con 16, Int 2, Wis 15, Cha 8
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Run, Skill Focus (Acrobatics)
Skills Acrobatics +10, Perception +6
ECOLOGY
Environment any land
Organization solitary, pair, or herd (3–20)
Treasure none
 

Dire Weasel

A pale, red-eyed weasel lunges on long black claws, fangs bared beneath a bristling blue-black ridge of fur.

Dire weasels raid livestock; some acquire a taste for humanoids and repeatedly stalk settlements.

Size About 12 feet long, 4 feet at the shoulder, and 900 pounds.
Signs Heavy, bounding tracks pass mauled carcasses and disappear into surprisingly narrow gaps.
Demeanor It follows prey with little hesitation, even toward occupied buildings.
Conflict Lunging from concealment, it locks its jaws onto prey and drains blood. Wounds can drive it into a reckless frenzy.
Relationships Bugbears and hobgoblins sometimes train them as mounts.

CR 3 XP 800
N Large animal
Init +3; Senses low-light vision, scent; Perception +11
DEFENSE
AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +2
OFFENSE
Speed 40 ft.
Melee bite +8 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain (1d4+1 Con), blood rage, grab
STATISTICS
Str 21, Dex 16, Con 14, Int 2, Wis 13, Cha 11
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Combat Reflexes, Skill Focus (Perception), Weapon Focus (bite)
Skills Climb +9, Perception +11, Stealth +10, Swim +11
Racial Modifiers +4 Climb, +2 Perception, +6 Stealth, +2 Swim
SQ compression
ECOLOGY
Environment any land
Organization solitary, pair, or den (3–6)
Treasure incidental